Digital
Thoughts
by Jay Weintraub
I hate to be the bearer of bad
news, but innovation has all but disappeared from our
industry. In this case, I’m not speaking of technology
innovation but offer innovation. Sure, we have more
incentive-based registration offers than can be counted, but
none of them stands out. For anyone that works outside of
the incentive space, it’s almost impossible to name the
difference between the various companies’ offerings. Yet,
it’s our own fault that offer innovation has disappeared.
The incentive for creating something original and unique has
all but disappeared.

https://www.lynxtrack.com/signup.php
As big as our direct marketing space is, in many
ways it is extremely small. There are, for example, only so
many offers that can be included into the backend of the
registration path or in the registration path itself. Anyone
with a computer can see which ones are there too. As a
result, the barriers to copying are practically
non-existent, and it shows… everybody copies. On a more
global level though, copying is what people and companies
do. The difference between our space and others though is
that the time it takes to copy is so much shorter. Our space
is like Moore’s law on steroid.
In a typical industry, even the software
industry, the product development lifecycle takes years. As
I live in Los Angeles, it only makes sense to use the movie
business for illustration purposes. I never understood why
as a moviegoer it took so long to make a movie, but that
said, movies can take, on the short end, four months and on
the long end, two years to complete. The movie studios invest
anywhere from $10mm to more than $200mm in their “products.”
For the studios, the decision to do so, and on what scale,
depends on the expected returns. To assist in their
decisions, the studios have vast amounts of data. For
example, a particular studio can know the average opening
for a particular weekend. They can know what types
of movies with certain stars tend to gross. They also tend
to know what else is getting released and when; so that they
can schedule most profitably.

Those in
our industry do not have this luxury. What the entertainment
business considers movies are parallel to what we consider
campaigns. One campaign will not make or break a company
just as one movie will not make or break the major studios.
The downside to our industry is that innovation tends now to
stop at the product level. New products take time to
produce, just as movies take time. Unlike movies though, one
product can make or break a company in our space. What’s
more is that unlike movies our products have less assurance
of profitability. The appetite for movies is fairly
consistent and predictable, meaning that even the worst
movie can make money. There is no guarantee that a product
will go over well with the publishers or advertisers.
Similarly, on the campaign level, there is no guaranteed
audience, and unlike the movies where even a bad movie has
access to traffic, in our space no such guarantees exist.
Think of the situation in television with Fox and ABC where
ABC accused Fox of stealing its concepts and rushing them
out first in an attempt to dilute the value of the ABC
shows. While that’s a rarity in movies and television, it’s
the reality we live in when it comes to new campaigns.
Let’s say you have succeeded in developing a
campaign that no one else has copied or brought to market
first. What do you do to assure maximum penetration and
maximum lifecycle? If you can’t control market delivery, you
end up with the challenge now faced with the incentive
market where people are now pushing harder and harder to
come up with a slightly new angle or copying somebody else’s
angle. If you buy into the Red Ocean / Blue Ocean strategy
mentioned in last week’s issue, this market is a classic
case. We see many players competing over a dwindling
audience, like sharks fighting over scraps. The strategy
states that success comes by creating a new market that
doesn’t fall into any existing category. Yet the incentive
to break out and create a new market is almost non-existent
for those in our space, and the reason this is so deals with
our unique product development lifecycle. It simply takes so
little time to copy. Additionally, the risk/reward for
developing a new product line leans too much in favor of
risk. As a result, the likelihood of breaking out of the
current cycle is low until we figure out how to better
spread the word without announcing something new to copy or
have more defensible campaigns.
That’s why new offer release revolves around
reaching the right people and avoiding the wrong people.
There is no magic means to do it though. Stop reading now if
that’s what you expected. When it comes to the release, if
you contact too few people, you risk slow adoption and
potentially not reaching your full revenue potential. If you
release it too widespread, you will have a quicker ramp up
period and higher total monthly revenues, but that could
come at the risk of drastically reduced overall revenue.
Perhaps the release involves a version for some people and
another version for others. It could mean having two or
three subsequent versions in the bag, so that upon release
you are ready to roll out the upgrades as soon as you sense
the competition starting to copy. Again, the challenge in
our space is that there is no guaranteed winner, so for each
dollar spent in development, the risk for not getting a
return on the investment is that much greater. As the back
and front end relationships become more exclusive and the
ability to copy decreases, the current model will shift. In
the meantime, good luck everyone…
Jay Weintraub
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